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Type Water
Ability Anger
Evolves From Egg of Clubrute
Evolves Into None


Clubrute is a water-type monster.

Strengths and WeaknessesEdit

Receive less damage from: Fire Metal Water
Receive more damage from: Electri Grass Poison Ground

Normal attacks are:

  • effective against Grass Dark
  • not effective against Fly Metal


Name Description
Anger ATK increased by 3 levels when critically hit by opponent.


This shows the skills that it learns naturally.

Lv Name Type Power Cooldown Category
1 Heavy Attack Normal 100 - Physical Attack
Strong attack with slightly lower accuracy.
5 Roar Normal - - Status
Decrease target physical defense by 1 level.
18 Slam Normal 125 1 turn Physical Attack
Slam the target with its strong body. With slightly lower accuracy.
32 Attack Mode Normal - 5 turn Status
Increase ATK by 2 level while decrease DEF by 2 level at the same time.

Possible Acquired Skills from breedingEdit

This shows some of the moves that can be learnt through breeding.

Lv Name Type Power Cooldown Category
- - - - - -
- - - - - -
- - - - - -
- - - - - -


  • Clubrute's old moveset used to have Strong at level 18 and Slam at level 32, however with its current moveset, it now learns Slam at level 18 and Attack Mode at level 32.
  • Clubrute is a first generation monster.